Base Pickable
import { Classes } from 'site/docs/components/_nanos.mdx'; import ThemedImage from 'theme/ThemedImage';
Info
This is a base class. You cannot spawn it directly.
Examples of Pickable Actors are:
They have special methods and events and are highlighted when looked at by a Character.
Functions#
Events#
➕ Available Crosshairs#
HELIX provides a bunch of crosshair materials which can be used in Weapons/Pickables. You can of course create your own crosshair materialr and use those instead!
<ThemedImage
alt="All available Crosshairs"
sources={{
light: '/img/docs/crosshairs_light.jpg',
dark: '/img/docs/crosshairs_dark.jpg',
}}
/>
List of crosshair materials included in the default asset pack#
helix::MI_Crosshair_Circle
helix::MI_Crosshair_Crossbow
helix::MI_Crosshair_Dot
helix::MI_Crosshair_Holo
helix::MI_Crosshair_Launcher
helix::MI_Crosshair_Regular
helix::MI_Crosshair_Regular_X
helix::MI_Crosshair_Rocket
helix::MI_Crosshair_Separated_Triangle
helix::MI_Crosshair_Shotgun
helix::MI_Crosshair_Square
helix::MI_Crosshair_Submachine
helix::MI_Crosshair_Tee
helix::MI_Crosshair_ThreeDots
helix::MI_Crosshair_Triangle
helix::MI_Crosshair_Vee