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Base Pickable

import { Classes } from 'site/docs/components/_nanos.mdx'; import ThemedImage from 'theme/ThemedImage';

Info

This is a base class. You cannot spawn it directly.

Examples of Pickable Actors are: , and .

They have special methods and events and are highlighted when looked at by a Character.

Functions#

Events#

➕ Available Crosshairs#

HELIX provides a bunch of crosshair materials which can be used in Weapons/Pickables. You can of course create your own crosshair materialr and use those instead!

<ThemedImage
    alt="All available Crosshairs"
    sources={{
        light: '/img/docs/crosshairs_light.jpg',
        dark: '/img/docs/crosshairs_dark.jpg',
    }}
/>

List of crosshair materials included in the default asset pack#

  • helix::MI_Crosshair_Circle
  • helix::MI_Crosshair_Crossbow
  • helix::MI_Crosshair_Dot
  • helix::MI_Crosshair_Holo
  • helix::MI_Crosshair_Launcher
  • helix::MI_Crosshair_Regular
  • helix::MI_Crosshair_Regular_X
  • helix::MI_Crosshair_Rocket
  • helix::MI_Crosshair_Separated_Triangle
  • helix::MI_Crosshair_Shotgun
  • helix::MI_Crosshair_Square
  • helix::MI_Crosshair_Submachine
  • helix::MI_Crosshair_Tee
  • helix::MI_Crosshair_ThreeDots
  • helix::MI_Crosshair_Triangle
  • helix::MI_Crosshair_Vee