Melee
Examples#
local crowbar = Melee(
Vector(-900, 185, 215),
Rotator(0, 90, 90),
"helix::SM_Crowbar_01",
CollisionType.Normal,
true,
HandlingMode.SingleHandedMelee,
""
)
crowbar:SetScale(Vector(1.5, 1.5, 1.5))
crowbar:AddAnimationCharacterUse("helix::AM_Mannequin_Melee_Slash_Attack")
crowbar:SetDamageSettings(0.3, 0.5)
crowbar:SetCooldown(1.0)
crowbar:SetBaseDamage(40)
Constructors#
Tip
HELIX provides a special Particle* called helix::P_Grenade_Special
which spawns different particles depending on the surface it explodes, and also if is underwater.
**This "Particle" is just a special identifier which can only be used on Grenades!*