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Particle

Tip

Both Cascade and Niagara Particle Systems are supported!

Examples#

local my_particle = Particle(
    Vector(-200, 100, 100),
    Rotator(0, 0, 0),
    "helix::P_Explosion",
    true, -- Auto Destroy?
    true -- Auto Activate?
)

Constructors#

///info Note

auto_destroy means the Entity will be immediately destroyed after spawned, losing references to the Particle System spawned in-game. So if the Particle System itself loops indefinitely, it will keep playing until the Player reconnects.

///

Static Functions#

Functions#

Events#