October 13, 2025#
Build #20251013.8406.335#
🚀New/Improved Features#
🎮Gameplay & Menus#
- Improved menu responsiveness and navigation flow across client interfaces.
- Minor UI polish in settings and start menus.
- Improved input focus handling in HUD and general menu reliability.
🚗Vehicles#
- Increased damage sensitivity for helicopters to better reflect impact.
- Fixed and improved collision and glass behaviour for police cars.
- Adjusted vehicle materials for better visual consistency.
- Refined vehicle interaction logic and corrected asset references.
- Fixed police and Prancer vehicle models, restoring missing or broken parts.
- Fixed vehicle explosion visuals and general material rendering issues.
🎨Character & Character Creator#
- Continued development on the new Character Creator (Press P to open customizer, or control from Lua API).
- Improved pose, mesh, and preset consistency during customization.
- Added save versioning and temporary local saves to prevent preset loss after updates or disconnections.
- Added new clothing and cosmetic assets, including firefighter and prison outfits, jackets, gloves, and accessories.
- Improved mesh and LOD alignment to reduce clipping and visual glitches.
- Fixed replication and alignment issues affecting gender, age, and control rig behaviour.
- General stability, UI, and data-handling improvements throughout Character Creator.
🛠️General Improvements#
- Improved overall stability and replication reliability, reducing desyncs and data issues.
- Enhanced UI responsiveness and transitions across menus and notifications.
- Cleaned up internal dependencies and applied general polish and stability fixes across menus and customization systems.
- Improved workspace initialization and dependency tracking.
- Optimized in-game WebUI rendering to use high-performance GPU on Windows.
- Improved backend version tracking and server validation.
💻Lua changes#
- Added error forwarding and logging from JS to Lua for better debugging.
- Added JavaScript to Lua callback support.
- Added Lua client to server callback support.
- Introduced QBCore Template World, the world and QBCore Framework are still work-in-progress, currently available functionality: making character, choosing apartment, interacting inside and leaving the apartment, opening city hall menu, selecting and assigning the jobs. Refer to the QBCore documentation and HELIX Porting Tutorial for futher information.
🏦Vault Map and Asset Packs#
📝These assets are still work-in-progress, some planned changes include but not limited to: materials and some textures will be replaced with our HELIX library, all meshes will be converted to Nanite.
- 1850s Post Office
- Train Pack
- Security Car
- Hospital
- Modular Bakery
- Ultimate Farm Bundle
- Farming Imposters Pack
- Ultimate Farming Trees
- Old Town
- Ultimate Forest
- Red Pine Biome
- A Futuristic City - LAKE TOWN
- Building Pack 2
- Aquapark
- Cinema
- Modular Prison
- Gothic Mansion
- QA Police Station (QA Holding Cells)
- Gym Modular
- QA Interrogation Room
- Burger Restaurant
- Modular Parking
📚 Documentation#
- Updated Dedicated Server Tutorial
- Updated Creator Kit Tutorial
- Created a guide on Common Issues Importing Fab Assets to HELIX
- Created QBCore Framework documentation
- Created Artists Documentation
- Created HELIX Tutorial: Converting FiveM Assets to HELIX
- Created HELIX Porting Tutorial
🐞 Bug Fixes#
- [CC] ESC menu doesn’t open while in CC but will be displayed once CC is closed (via “Complete”)
- [CC] Excessive camera shake for female character when zooming into first person
- [CC] Other players can interact with a player’s character (while this player is in CC) using a vehicle
- [CC] Socks & Stockings Are Not Visible On Generated Character
- [CC] Body & face morphing doesn't work
- [CC] No animations available on the animations panel
- [CC] CC UI Doesn't Play Preview Animations
- [CC] CC Database Has Very Small Amount of Available Clothes
- [CC] Character customisation persists for a different Windows profile & HELIX game account
- [CC] Player can open CC while inside a vehicle
- [CC] UI pose replicated to other players
- [CC] Character is missing skin (either completely for face and hands, or floating eyes and teeth) (potentially mesh merge failure)
- [CC] Character deformation after applying appearance changes in CC
- [CC] Facial mesh loses quality abruptly at slight camera distance
- [CC] Appearance gets corrupted when going in and out of CC for other players' POV
- [CC] Player has default appearance until they open CC (for other players' POV, occurs each time they connect to a server)
- [Listen Servers] [CC] Second character mesh appears briefly upon reconnecting to a listen server as client while the character is getting changed in CC
- [Listen Servers] [CC] Clothing meshes shown detached from the character as the players is in CC / previously only one outfit briefly shown at World 0
- [Listen Servers] [CC] Client joining the server looks the same as host (for host, for client themselves they look accurate)
- [Listen Servers] [CC] Client spawns with two character meshes and then one disappears alongside character’s face and hands
- [WebUI] Spamming WebUI layers freezes input & camera
- [Vehicles] Detachable parts flicker erratically when they detach (more common for host)
- [Vehicles] "BP_Fortezza485" and "BP_PongaseraGT" appear damaged by default
- [Vehicles] Front valance floating in front of vehicle when it’s damaged/destroyed
- [Servers] "World Details" window only shows listen servers, not dedicated ("SERVERS" tab shows both server types)
- [Build Mode] BM PIE doesn't immediately reopen after closing client window/exiting PIE (there is workaround)
- [Vault] Clicking "Preview" on a package triggers an "Unable to join workspace" error message (issues with sub-dependencies)
- [Vault] Large package starts downloading again after completing the first download
- [Workspaces] Allow the usage of other players' workspaces and for them to be shown in drafts (feature request)
⚠️ Known Issues#
- Please refer to our TIPS and KNOWN ISSUES page: TIPS + KNOWN ISSUES
As always, let us know what you think — and if you run into bugs, submit this form to drop them in the Bug Board 🐛