Shared#
Learn how to manage your server's jobs, vehicles, items, etc!
Introduction#
The shared folder inside qb-core
contains all the information for your jobs, vehicles, items & more!
You will spend a lot of time in this folder configuring everything to your exact specifications.
Items#
- Found in
qb-core/shared/items.lua
Tip
You can retrieve all the shared items with the function exports['qb-core']:GetShared('Items')
The Items table in qb-core defines all the items available in your server. Each item is represented as an object with several properties that determine its behavior, appearance, and functionality.
Item Object Layout#
Property | Type | Description |
---|---|---|
name |
string |
The internal name used for spawning, giving, or removing the item. |
label |
string |
The display name shown in the inventory. |
weight |
number |
The weight of the item, affecting inventory capacity. |
type |
string |
The type of item (e.g., item , weapon ). |
image |
string |
The filename of the item's image located in qb-inventory/html/images . |
unique |
boolean |
Whether the item is unique (true ) or stackable (false ). |
useable |
boolean |
Whether the item is usable. Must still be registered as a usable item. |
shouldClose |
boolean |
Whether using the item closes the inventory (true or false ). |
description |
string |
A short description of the item shown in the inventory. |
QBCore.Shared.Items = {
id_card = {
name = 'id_card', -- Internal name
label = 'ID Card', -- Display name in inventory
weight = 0, -- Item weight
type = 'item', -- Type of item (e.g., item, weapon)
image = 'id_card.png', -- Item image filename
unique = true, -- Is the item unique?
useable = true, -- Can the item be used?
shouldClose = false, -- Does it close the inventory on use?
description = 'A card containing all your information to identify yourself' -- Description
}
}
Jobs#
- Found in
qb-core/shared/jobs.lua
Tip
You can retrieve all the shared jobs with the function exports['qb-core']:GetShared('Jobs')
The Jobs table in qb-core defines all the jobs available on your server, including their ranks, salaries, and specific features. This allows you to manage employment roles, responsibilities, and pay structures effectively.
Job Object Layout#
Property | Type | Description |
---|---|---|
label |
string |
The display name of the job. |
type |
string |
The type of job (e.g., leo for law enforcement officer). |
defaultDuty |
boolean |
Whether the player is automatically on duty when they log in. |
offDutyPay |
boolean |
Whether the player receives a paycheck while off duty. |
grades |
table |
A table defining job grades, including names, payment, and other rank-specific attributes. |
Grades Table Layout#
Property | Type | Description |
---|---|---|
name |
string |
The name of the grade (e.g., Recruit, Officer). |
payment |
number |
The salary for this grade. |
isboss |
boolean |
(Optional) If true, this grade is marked as the boss (e.g., Chief). |
QBCore.Shared.Jobs = {
unemployed = {
label = 'Civilian', -- Display name
defaultDuty = true, -- Automatically on duty at login
offDutyPay = false, -- No payment while off duty
grades = {
{ name = 'Freelancer', payment = 10 } -- Single grade with payment
}
}
}
QBCore.Shared.Jobs = {
police = {
label = 'Law Enforcement', -- Display name
type = 'leo', -- Job type (e.g., law enforcement)
defaultDuty = true, -- Automatically on duty at login
offDutyPay = false, -- No payment while off duty
grades = {
{ name = 'Recruit', payment = 50 }, -- Rank 1: Recruit with $50 payment
{ name = 'Officer', payment = 75 }, -- Rank 2: Officer with $75 payment
{ name = 'Sergeant', payment = 100 }, -- Rank 3: Sergeant with $100 payment
{ name = 'Lieutenant', payment = 125 }, -- Rank 4: Lieutenant with $125 payment
{ name = 'Chief', isboss = true, payment = 150 }, -- Rank 5: Chief, marked as boss, with $150 payment
}
}
}
Gangs#
- Found in
qb-core/shared/gangs.lua
Tip
You can retrieve all the shared gangs with the function exports['qb-core']:GetShared('Gangs')
The Gangs table in qb-core defines all the gangs available on your server, including their ranks and specific features. This allows you to manage member roles, responsibilities, and pay structures effectively.
Gang Object Layout#
Property | Type | Description |
---|---|---|
label |
string |
The display name of the gang. |
grades |
table |
A table defining gang grades, including names and other rank-specific attributes. |
Grades Table Layout#
Property | Type | Description |
---|---|---|
name |
string |
The name of the grade (e.g., Recruit, Enforcer). |
isboss |
boolean |
(Optional) If true, this grade is marked as the boss (e.g., Boss). |
QBCore.Shared.Gangs = {
none = {
label = 'No Gang', -- Display name
grades = {
{ name = 'Unaffiliated' } -- Single grade
}
}
}
QBShared.Gangs = {
lostmc = {
label = 'The Lost MC', -- Display name
grades = {
{ name = 'Recruit' }, -- Rank 1
{ name = 'Enforcer' }, -- Rank 2
{ name = 'Shot Caller' }, -- Rank 3
{ name = 'Boss', isboss = true }, -- Rank 4 marked as boss
},
},
}
Vehicles#
Warning
This section is currently under construction!
Weapons#
Warning
This section is currently under construction!