ℹ️ qb-hud#
Keep track of your vitals in style
Introduction#
Player heads-up display that tracks vital information such as health, armor, food level, thirst level, etc.
Configuration#
All configurable options listed below are found in the config.lua
Disabling Stress#
This options allows you to enable/disable the stress system entirely on your server
Config.DisableStress = false
Whitelisted Jobs#
This option allows you to define jobs that stress does not effect even if you have stress enabled on your server
Config.WhitelistedJobs = {
['police'] = true,
['ambulance'] = true
}
Speed Measurement#
Tip
Coming Soon!
Events#
Adding Stress#
This event allows you to add a stress amount to a player
TriggerServerEvent('qb-hud:server:GainStress', 25)
Removing Stress#
This event allows you to remove a stress amount from a player
TriggerServerEvent('qb-hud:server:RelieveStress', 50)
Displaying Money#
This event allows you to trigger showing the player's current balance on their hud temporarily
local Player = exports['qb-core']:GetPlayer(source)
local cash = Player.PlayerData.money.cash
local bank = Player.PlayerData.money.bank
TriggerClientEvent(source, 'qb-hud:client:ShowAccounts', 'cash', cash)
-- or
TriggerClientEvent(source, 'qb-hud:client:ShowAccounts', 'bank', bank)
Adding Money#
This event allows you to display an increase in money on the player's hud, it does not actually add money to the player
TriggerClientEvent(source, 'qb-hud:client:OnMoneyChange', 'cash', 500, false)
Removing Money#
This event allows you to display a decrease in money on the player's hud, it does not actually remove money from the player
TriggerClientEvent(source, 'qb-hud:client:OnMoneyChange', 'bank', 500, true)