Default Particles
Older/Work In Progress Page
- This page was initially written for an older version of Helix, has not been updated, and may be out of date!
- Contributions are more than welcome (see buttons at the top right of the page).
Default HELIX Particles and it's Parameters.
Tip
Note: All Particles in this page are already included in the base game in the Default HELIX Asset Pack, you can reference them like that: helix::P_Beam
.
Template Particles#
Bare minimum particles.
P_Beam
#
This is a Niagara particle which joins two points with a Beam. Cool for creating Physics Guns or Laser effects.
Parameter | Type | Default | Description |
---|---|---|---|
BeamColor |
Color(0, 0, 10, 1) |
Color of the Beam - multiply it to make it glow | |
BeamEnd |
Vector(0, 0, 0) |
World position of the second joint | |
BeamWidth |
Float | 5.0 |
Beam thickness |
BeamStartTangent |
Float | 0.5 |
Beam start tangent |
BeamEndTangent |
Float | 0.0 |
Beam end tangent |
JitterAmount |
Float | 0.1 |
Amount of jitterness |
Material |
Blank White Material |
Material to override |
P_Ribbon
#
This is a Niagara particle which makes a "trail" effect when moves.
Parameter | Type | Default | Description |
---|---|---|---|
Color |
Color.WHITE |
Color - multiply it to make it glow | |
SpawnRate |
Float | 100.0 |
Rate of spawn the "ribbons" |
Mass |
Float | 10.0 |
Mass of the "ribbons" |
LifeTime |
Float | 5.0 |
How much time each "ribbon" will last |
RibbonWidth |
Float | 10.0 |
The thickness of the Ribbon |
Material |
Blank White Material |
Material to override |
P_DirectionalBurst
#
This is a Niagara particle which spawns a bunch of particles in a direction.
Parameter | Type | Default | Description |
---|---|---|---|
Color |
Color.WHITE |
Color - multiply it to make it glow | |
SpawnCount |
Float | 25.0 |
Amount of Particles to spawn |
VelocityStrengthMax |
Float | 350.0 |
Max velocity of the Particles |
VelocityStrengthMin |
Float | 125.0 |
Min velocity of the Particles |
Material |
Blank White Material |
Material to override |
P_Fountain
#
This is a Niagara particle which simulates a fountain.
Parameter | Type | Default | Description |
---|---|---|---|
Color |
Color.WHITE |
Color - multiply it to make it glow | |
SpawnRate |
Float | 90.0 |
Rate to spawn particles |
SphereRadius |
Float | 20.0 |
Radius to spawn the particles |
VelocityStrengthMax |
Float | 850.0 |
Max velocity |
VelocityStrengthMin |
Float | 500.0 |
Min velocity |
SizeMax |
Float | 12.0 |
Max sprite size |
SizeMin |
Float | 6.0 |
Min sprite size |
VelocityConeAngle |
Float | 20.0 |
Cone angle to apply velocity |
Material |
Blank White Material |
Material to override |
P_HangingParticulates
#
This is a Niagara particle which makes a 3-dimensional "hanging particles" effect.
Parameter | Type | Default | Description |
---|---|---|---|
Color |
Color.WHITE |
Color of the Particles | |
BoxSize |
Vector(400, 400, 100) |
3D Size to spawn the Particles | |
SpawnRate |
Float | 50.0 |
Rate of spawn |
Material |
Blank White Material |
Material to override |
P_OmnidirectionalBurst
#
This is a Niagara particle which makes a "explosion" effect in all directions.
Parameter | Type | Default | Description |
---|---|---|---|
Color |
Color.WHITE |
Color - multiply it to make it glow | |
SpawnCount |
Float | 50.0 |
Amount of Particles to spawn |
SphereRadius |
Float | 10.0 |
Radius to spawn the particles |
VelocityStrengthMax |
Float | 300.0 |
Max velocity of the Particles |
VelocityStrengthMin |
Float | 75.0 |
Min velocity of the Particles |
Material |
Blank White Material |
Material to override |