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Default Particles

Older/Work In Progress Page

  • This page was initially written for an older version of Helix, has not been updated, and may be out of date!
  • Contributions are more than welcome (see buttons at the top right of the page).

Default HELIX Particles and it's Parameters.

Tip

Note: All Particles in this page are already included in the base game in the Default HELIX Asset Pack, you can reference them like that: helix::P_Beam.

Template Particles#

Bare minimum particles.

P_Beam#

This is a Niagara particle which joins two points with a Beam. Cool for creating Physics Guns or Laser effects.

Parameter Type Default Description
BeamColor Color(0, 0, 10, 1) Color of the Beam - multiply it to make it glow
BeamEnd Vector(0, 0, 0) World position of the second joint
BeamWidth Float 5.0 Beam thickness
BeamStartTangent Float 0.5 Beam start tangent
BeamEndTangent Float 0.0 Beam end tangent
JitterAmount Float 0.1 Amount of jitterness
Material Blank White Material Material to override

P_Ribbon#

This is a Niagara particle which makes a "trail" effect when moves.

Parameter Type Default Description
Color Color.WHITE Color - multiply it to make it glow
SpawnRate Float 100.0 Rate of spawn the "ribbons"
Mass Float 10.0 Mass of the "ribbons"
LifeTime Float 5.0 How much time each "ribbon" will last
RibbonWidth Float 10.0 The thickness of the Ribbon
Material Blank White Material Material to override

P_DirectionalBurst#

This is a Niagara particle which spawns a bunch of particles in a direction.

Parameter Type Default Description
Color Color.WHITE Color - multiply it to make it glow
SpawnCount Float 25.0 Amount of Particles to spawn
VelocityStrengthMax Float 350.0 Max velocity of the Particles
VelocityStrengthMin Float 125.0 Min velocity of the Particles
Material Blank White Material Material to override

P_Fountain#

This is a Niagara particle which simulates a fountain.

Parameter Type Default Description
Color Color.WHITE Color - multiply it to make it glow
SpawnRate Float 90.0 Rate to spawn particles
SphereRadius Float 20.0 Radius to spawn the particles
VelocityStrengthMax Float 850.0 Max velocity
VelocityStrengthMin Float 500.0 Min velocity
SizeMax Float 12.0 Max sprite size
SizeMin Float 6.0 Min sprite size
VelocityConeAngle Float 20.0 Cone angle to apply velocity
Material Blank White Material Material to override

P_HangingParticulates#

This is a Niagara particle which makes a 3-dimensional "hanging particles" effect.

Parameter Type Default Description
Color Color.WHITE Color of the Particles
BoxSize Vector(400, 400, 100) 3D Size to spawn the Particles
SpawnRate Float 50.0 Rate of spawn
Material Blank White Material Material to override

P_OmnidirectionalBurst#

This is a Niagara particle which makes a "explosion" effect in all directions.

Parameter Type Default Description
Color Color.WHITE Color - multiply it to make it glow
SpawnCount Float 50.0 Amount of Particles to spawn
SphereRadius Float 10.0 Radius to spawn the particles
VelocityStrengthMax Float 300.0 Max velocity of the Particles
VelocityStrengthMin Float 75.0 Min velocity of the Particles
Material Blank White Material Material to override